package ben.asset 
{
	import flash.display.Sprite;
	import flash.events.Event;
	/**
	 * ...
	 * @author Ben.
	 */
	public class Loading extends Sprite
	{
		public var _c1:Sprite
		public var _c2:Sprite
		
		public function Loading() 
		{
			addEventListener(Event.ENTER_FRAME, turnOn);
		}
		
		private function turnOn(e:Event):void 
		{
			_c1.rotation -= 4;
			_c2.rotation += 4;
		}
		
	}

}